ABILITIES
Aerial Recovery: Rights self after being knocked into the air.
Payback Strike: Allows him to perform an attack after a successful Aerial Recovery.
Block: Block frontal attacks.
Counter Slash: Performs a counterattack slash that sends enemies flying. (Only one of the three counters can be equipped.)
Counter Impact: Performs a counterattack that sends enemies flying after a successful block.
Counter Kick: Counters with a diving kick at far enemies.
Final Blow: Follows up on a counterattack by closing distance to keep up attack.
Risk Dodge: Allows him to perform a variety of evasive actions after guard is broken.
Quick Slash: Performs a quick upward strike.
Flash Step: Unleashes a guard-breaking attack on a slightly distant enemy, while keeping up own guard.
Radial Blaster: Launches projectiles at enemies.
Aerial Sweep: Leaps at an aerial enemy and performs a spiraling attack.
Aerial Dive: Launch a vertical spinning attack toward a target down below.
Falling Slash: Slash down on enemies from the air.
Speed Slash: Performs three consecutive strikes.
Triple Rush: Closes in on an enemy as they attack.
Magic Flash: Uses a flash of magic to send foes flying.
Last Charge: Charges into an enemy.
Rising Spiral: Allows user to launch enemies into the air, in the middle of a combo.
Groundbreaker: Slams enemies towards the ground mid-combo.
High Jump: Jump higher than normal.
Doubleflight: Performs a second jump mid-air for more height.
Dodge Roll: Executes a forward roll that makes the user invulnerable to enemy attacks.
Air Slide: An aerial dash at ground level while running.
Aerial Dodge: Allows a dodge in mid-air.
Glide: Allows Sora to ride the wind or travel over distances in the air.
Payback Strike: Allows him to perform an attack after a successful Aerial Recovery.
Block: Block frontal attacks.
Counter Slash: Performs a counterattack slash that sends enemies flying. (Only one of the three counters can be equipped.)
Counter Impact: Performs a counterattack that sends enemies flying after a successful block.
Counter Kick: Counters with a diving kick at far enemies.
Final Blow: Follows up on a counterattack by closing distance to keep up attack.
Risk Dodge: Allows him to perform a variety of evasive actions after guard is broken.
Quick Slash: Performs a quick upward strike.
Flash Step: Unleashes a guard-breaking attack on a slightly distant enemy, while keeping up own guard.
Radial Blaster: Launches projectiles at enemies.
Aerial Sweep: Leaps at an aerial enemy and performs a spiraling attack.
Aerial Dive: Launch a vertical spinning attack toward a target down below.
Falling Slash: Slash down on enemies from the air.
Speed Slash: Performs three consecutive strikes.
Triple Rush: Closes in on an enemy as they attack.
Magic Flash: Uses a flash of magic to send foes flying.
Last Charge: Charges into an enemy.
Rising Spiral: Allows user to launch enemies into the air, in the middle of a combo.
Groundbreaker: Slams enemies towards the ground mid-combo.
High Jump: Jump higher than normal.
Doubleflight: Performs a second jump mid-air for more height.
Dodge Roll: Executes a forward roll that makes the user invulnerable to enemy attacks.
Air Slide: An aerial dash at ground level while running.
Aerial Dodge: Allows a dodge in mid-air.
Glide: Allows Sora to ride the wind or travel over distances in the air.
MAGIC
Fire/Fira/Firaga/Firaza: Launches fireballs (of varying sizes) towards the enemy.
Water/Watera/Waterga/Waterza: Surrounds self with water that arcs towards targe and creates splash on impact. (varying sizes)
Blizzard/Blizzara/Blizzaga/Blizzaza: Launches ice chunks (of varying sizes) towards the enemy, may freeze.
Thunder/Thundara/Thundaga/Thundaza: Strikes enemies (areas of varying sizes) with lightning, making them harmful to other foes.
Aero/Aerora/Aeroga/Aeroza: Create a whirlwind (varying sizes) to pull in enemies, use whirlwind as springboard.
Cure/Cura/Curaga/Curaza: Restores HP (in varying amounts).
Water/Watera/Waterga/Waterza: Surrounds self with water that arcs towards targe and creates splash on impact. (varying sizes)
Blizzard/Blizzara/Blizzaga/Blizzaza: Launches ice chunks (of varying sizes) towards the enemy, may freeze.
Thunder/Thundara/Thundaga/Thundaza: Strikes enemies (areas of varying sizes) with lightning, making them harmful to other foes.
Aero/Aerora/Aeroga/Aeroza: Create a whirlwind (varying sizes) to pull in enemies, use whirlwind as springboard.
Cure/Cura/Curaga/Curaza: Restores HP (in varying amounts).
FORMCHANGE
SECOND FORM
Triggered by: Kingdom Key, Starlight, Midnight Blue, Phantom Green, Dawn Till Dusk, Elemental Encoder, and Advent Red Keyblades
Formchange Performance Attack: Generate short-range shockwave by the Formchange.
Explosion: Hit enemies with a ring of revolving orbs.
Lunge 'n' Launch: Lunge at foes with powerful strike, then launch skyward.
Ripple Drive: Generates magical aura that engulfs surrounding enemies.
Hurricane Winder: Sumersault at enemies and hit with powerful series of blows.
Aerial Finish: Unleashes a powerful finishing combo.
Magnet Burst: Draws foes in, then expells with devastating blast.
Stun Impact: Project a shockwave that stuns enemies.
Sonic Blade: Strike enemies as you run by.
Ars Arcanum: A flurry of attacks, typically thirteen in number.
Ancient Light: Summons five columns of crisscrossing light to destroy surrounding foes.
Formchange Performance Attack: Generate short-range shockwave by the Formchange.
Explosion: Hit enemies with a ring of revolving orbs.
Lunge 'n' Launch: Lunge at foes with powerful strike, then launch skyward.
Ripple Drive: Generates magical aura that engulfs surrounding enemies.
Hurricane Winder: Sumersault at enemies and hit with powerful series of blows.
Aerial Finish: Unleashes a powerful finishing combo.
Magnet Burst: Draws foes in, then expells with devastating blast.
Stun Impact: Project a shockwave that stuns enemies.
Sonic Blade: Strike enemies as you run by.
Ars Arcanum: A flurry of attacks, typically thirteen in number.
Ancient Light: Summons five columns of crisscrossing light to destroy surrounding foes.
GUARDIAN FORM
Triggered by: Hero's Origin, Hunny Spout, and Classic Tone.
Aerial Recovery: Rights self after being knocked into the air.
Barrier: Creates a shield of light around user, fending off enemy attacks.
Counter Blast: Allows a counterattack after Barrier is broken.
High Jump: Jump higher than normal.
Combo Master: Contine combos even if swings miss.
Second Chance: Always retain 1 HP.
Withstand Combo: Always retain 1 HP, while also protected throughout enemy combo.
Hidden Potential: Gain additional strength and magic when battling powerful foes.
Defender: Increase defense when HP is low.
Aerial Recovery: Rights self after being knocked into the air.
Barrier: Creates a shield of light around user, fending off enemy attacks.
Counter Blast: Allows a counterattack after Barrier is broken.
High Jump: Jump higher than normal.
Combo Master: Contine combos even if swings miss.
Second Chance: Always retain 1 HP.
Withstand Combo: Always retain 1 HP, while also protected throughout enemy combo.
Hidden Potential: Gain additional strength and magic when battling powerful foes.
Defender: Increase defense when HP is low.
STRIKE FORM
Triggered by: Favorite Deputy, Happy Gear, and Wheel of Fate.
Combo Master: Contine combos even if swings miss.
Hidden Potential: Gain additional strength and magic when battling powerful foes.
Omega Finale: Perform combo finishes at any point mid-combo.
Combo Master: Contine combos even if swings miss.
Hidden Potential: Gain additional strength and magic when battling powerful foes.
Omega Finale: Perform combo finishes at any point mid-combo.
ELEMENT FORM
Triggered by: Shooting Star and Ever After
High Jump: Jump higher than normal.
Doubleflight: Performs a second jump mid-air for more height.
Combo Master: Contine combos even if swings miss.
Leaf Bracer: Always finish casting recovery magic, even if hit.
Magic Combo Thrift: Reduces MP cost with each successive cast.
Magic Galvanizer: Increase damage of magic with each length of combo.
Magic Treasure Magnet: Automatically draw in prizes.
MP Hastega: Recover MP 30% faster.
Hidden Potential: Gain additional strength and magic when battling powerful foes.
High Jump: Jump higher than normal.
Doubleflight: Performs a second jump mid-air for more height.
Combo Master: Contine combos even if swings miss.
Leaf Bracer: Always finish casting recovery magic, even if hit.
Magic Combo Thrift: Reduces MP cost with each successive cast.
Magic Galvanizer: Increase damage of magic with each length of combo.
Magic Treasure Magnet: Automatically draw in prizes.
MP Hastega: Recover MP 30% faster.
Hidden Potential: Gain additional strength and magic when battling powerful foes.
BLITZ FORM
Triggered by: Crystal Snow, Nano Gear, and Grand Chef.
Air Slide: An aerial dash at ground level while running.
Glide: Allows Sora to ride the wind or travel over distances in the air.
Super Slide: Allows the user to travel long distances.
Combo Master: Contine combos even if swings miss.
HP Walker: Recover HP while walking or running.
MP Walker: Recover MP while walking or running.
MP Hasteria: Recharge MP 20% faster.
Hidden Potential: Gain additional strength and magic when battling powerful foes.
Air Slide: An aerial dash at ground level while running.
Glide: Allows Sora to ride the wind or travel over distances in the air.
Super Slide: Allows the user to travel long distances.
Combo Master: Contine combos even if swings miss.
HP Walker: Recover HP while walking or running.
MP Walker: Recover MP while walking or running.
MP Hasteria: Recharge MP 20% faster.
Hidden Potential: Gain additional strength and magic when battling powerful foes.
ULTIMATE FORM
Triggered by: Ultima
Spiral Drove: Summon a circle of blades that dive at enemies like birds.
Radiant Brands: Attack enemies from underfoot with blades of light.
Circle of Light: Call forth blades of light that coil their way outwards.
Blade Barrier: Guard from attacks from all directions.
Counter Blade: Counterattack after successful block with blades of light.
Finish: Attacks fifteen times with countless blades flying around, then releases seven pillars of light in all directions that launch struck enemies.
Teleport: Instantly close distance to target.
Hover: Skate along the ground.
Spiral Drove: Summon a circle of blades that dive at enemies like birds.
Radiant Brands: Attack enemies from underfoot with blades of light.
Circle of Light: Call forth blades of light that coil their way outwards.
Blade Barrier: Guard from attacks from all directions.
Counter Blade: Counterattack after successful block with blades of light.
Finish: Attacks fifteen times with countless blades flying around, then releases seven pillars of light in all directions that launch struck enemies.
Teleport: Instantly close distance to target.
Hover: Skate along the ground.
RAGE FORM
Downswing & Scratch: Using Riskcharge adds a light pillar attack, adding one pillar with each Riskcharge.
Scratch & Fighting Spirit Release: Performs a barrage of slashes and scratches, unleashes a burst of darkness. Riskcharge adds tendrils of darkness, adding more tendrils with each Riskcharge.
Raid: Throws weapon at attacking enemy, if hit, it spins and strikes target for eight hits.
Riskcharge: Unleashes fighting spirit, consumes HP, strengthens and lenghtens Formchange duration.
Finish: Surrounds self with orbs of darkness, then causes them to scatter sparks in a wide area.
Scratch & Fighting Spirit Release: Performs a barrage of slashes and scratches, unleashes a burst of darkness. Riskcharge adds tendrils of darkness, adding more tendrils with each Riskcharge.
Raid: Throws weapon at attacking enemy, if hit, it spins and strikes target for eight hits.
Riskcharge: Unleashes fighting spirit, consumes HP, strengthens and lenghtens Formchange duration.
Finish: Surrounds self with orbs of darkness, then causes them to scatter sparks in a wide area.
LIGHT FORM
Triggered by: Oathkeeper
Quick Slash: Performs a quick upward strike.
Flash Step: Unleashes a guard-breaking attack on a slightly distant enemy, while keeping up own guard.
Radial Blaster: Launches projectiles at enemies.
Aerial Sweep: Leaps at an aerial enemy and performs a spiraling attack.
Aerial Dive: Launch a vertical spinning attack toward a target down below.
Falling Slash: Slash down on enemies from the air.
Rising Spiral: Allows user to launch enemies into the air, in the middle of a combo.
Groundbreaker: Slams enemies towards the ground mid-combo.
Combo Master: Contine combos even if swings miss.
Hidden Potential: Gain additional strength and magic when battling powerful foes.
Zantetsuken: Hold Keyblade in reverse grip, launch charging attack.
Finishing Leap: Plant Keyblade and create shockwave to blow away nearby enemies.
Black Hole: Summon a pillar of light that sends foes flying.
Triple Edge: Unleash flurry of attacks that send enemies reeling
Spinning Rush: Unleash flurry of attacks that send enemies hurtling.
Spiral Charge: Spin Keyblade while charging enemies.
Light Guard: Guards against attacks from all directions.
Light Burst: After successful guard, sends nearby foes flying.
Sonic Dodge: While grounded, roll in various directions to evade attacks.
Quick Slash: Performs a quick upward strike.
Flash Step: Unleashes a guard-breaking attack on a slightly distant enemy, while keeping up own guard.
Radial Blaster: Launches projectiles at enemies.
Aerial Sweep: Leaps at an aerial enemy and performs a spiraling attack.
Aerial Dive: Launch a vertical spinning attack toward a target down below.
Falling Slash: Slash down on enemies from the air.
Rising Spiral: Allows user to launch enemies into the air, in the middle of a combo.
Groundbreaker: Slams enemies towards the ground mid-combo.
Combo Master: Contine combos even if swings miss.
Hidden Potential: Gain additional strength and magic when battling powerful foes.
Zantetsuken: Hold Keyblade in reverse grip, launch charging attack.
Finishing Leap: Plant Keyblade and create shockwave to blow away nearby enemies.
Black Hole: Summon a pillar of light that sends foes flying.
Triple Edge: Unleash flurry of attacks that send enemies reeling
Spinning Rush: Unleash flurry of attacks that send enemies hurtling.
Spiral Charge: Spin Keyblade while charging enemies.
Light Guard: Guards against attacks from all directions.
Light Burst: After successful guard, sends nearby foes flying.
Sonic Dodge: While grounded, roll in various directions to evade attacks.
DARK FORM
Triggered by: Oblivion
Quick Slash: Performs a quick upward strike.
Flash Step: Unleashes a guard-breaking attack on a slightly distant enemy, while keeping up own guard.
Radial Blaster: Launches projectiles at enemies.
Aerial Sweep: Leaps at an aerial enemy and performs a spiraling attack.
Aerial Dive: Launch a vertical spinning attack toward a target down below.
Falling Slash: Slash down on enemies from the air.
Rising Spiral: Allows user to launch enemies into the air, in the middle of a combo.
Dark Syphon: Recover MP when taking dark damage.
Combo Master: Contine combos even if swings miss.
Hidden Potential: Gain additional strength and magic when battling powerful foes.
Zantetsuken: Hold Keyblade in reverse grip, launch charging attack.
Finishing Leap: Plant Keyblade and create shockwave to blow away nearby enemies.
Dark Break:Plant Keyblade and release dark energy to attack surrounding enemies.
Triple Edge: Unleash flurry of attacks that send enemies reeling
Spinning Rush: Unleash flurry of attacks that send enemies hurtling.
Spiral Charge: Spin Keyblade while charging enemies.
Dark Guard: Guards against attacks from all directions.
Dark Burst: After successful guard, sends nearby foes flying.
Sonic Dodge: While grounded, roll in various directions to evade attacks.
Quick Slash: Performs a quick upward strike.
Flash Step: Unleashes a guard-breaking attack on a slightly distant enemy, while keeping up own guard.
Radial Blaster: Launches projectiles at enemies.
Aerial Sweep: Leaps at an aerial enemy and performs a spiraling attack.
Aerial Dive: Launch a vertical spinning attack toward a target down below.
Falling Slash: Slash down on enemies from the air.
Rising Spiral: Allows user to launch enemies into the air, in the middle of a combo.
Dark Syphon: Recover MP when taking dark damage.
Combo Master: Contine combos even if swings miss.
Hidden Potential: Gain additional strength and magic when battling powerful foes.
Zantetsuken: Hold Keyblade in reverse grip, launch charging attack.
Finishing Leap: Plant Keyblade and create shockwave to blow away nearby enemies.
Dark Break:Plant Keyblade and release dark energy to attack surrounding enemies.
Triple Edge: Unleash flurry of attacks that send enemies reeling
Spinning Rush: Unleash flurry of attacks that send enemies hurtling.
Spiral Charge: Spin Keyblade while charging enemies.
Dark Guard: Guards against attacks from all directions.
Dark Burst: After successful guard, sends nearby foes flying.
Sonic Dodge: While grounded, roll in various directions to evade attacks.
DOUBLE FORM
Triggered by: Oathkeeper, Oblivion
Aerial Sweep: Leaps at an aerial enemy and performs a spiraling attack.
Spinning Strike: Launch a vertical spinning attack toward a target below.
Launching Thrust: Launch enemies into air.
Combo Master: Contine combos even if swings miss.
Guardbreaker: Prevent weapon from being deflected
Dark Syphon: Recover MP when taking dark damage
Hidden Potential: Gain additional strength and magic when battling powerful foes.
Double Blast: Unleash a forward shockwave to send enemies flying.
Equilibrium Burst: Call forth both light and darkness to attack enemy.
Flash Charge: Sweeping strike followed up by devastating thrust.
Mirage Thrust: Pierce enemy with light and darkness.
Dual Guard: Guard from all directions.
Dual Smasher: Counter after successful block with crossed Keyblades.
Sonic Step: Roll to evade attacks in all directions.
Ultimate Finish: Unlock's Keyblades full potential to perform a powerful move.
Aerial Sweep: Leaps at an aerial enemy and performs a spiraling attack.
Spinning Strike: Launch a vertical spinning attack toward a target below.
Launching Thrust: Launch enemies into air.
Combo Master: Contine combos even if swings miss.
Guardbreaker: Prevent weapon from being deflected
Dark Syphon: Recover MP when taking dark damage
Hidden Potential: Gain additional strength and magic when battling powerful foes.
Double Blast: Unleash a forward shockwave to send enemies flying.
Equilibrium Burst: Call forth both light and darkness to attack enemy.
Flash Charge: Sweeping strike followed up by devastating thrust.
Mirage Thrust: Pierce enemy with light and darkness.
Dual Guard: Guard from all directions.
Dual Smasher: Counter after successful block with crossed Keyblades.
Sonic Step: Roll to evade attacks in all directions.
Ultimate Finish: Unlock's Keyblades full potential to perform a powerful move.
SHOTLOCKS
King of Hearts: Fire a burst of magical projectiles from the end of Keyblade. (Kingdom Key, Midnight Blue, Phantom Green, Dawn Till Dusk, Elemental Encoder, Advent Red)
Ragnarok: Fire streams of brilliant light that fly at targets. (Kingdom Key, Midnight Blue, Phantom Green, Dawn Till Dusk, Elemental Encoder, Advent Red)
Drain Shock: Absorb HP from targets. (Hero's Origin)
Atomic Deluge: Use a shield to scatter lightning in all directions. (Hero's Origin)
Meteor Shower: Spin your Keyblade and send shooting stars careening toward targets. (Shooting Star)
Diving Barrage: Rain magical arrows down on targets from directly overhead. (Shooting Star)
Cluster Cannonade: Launch a giant rocket that splits into many smaller projectiles. (Shooting Star)
Ghost Horde: Create avatars that charge at targets repeatedly. (Favorite Deputy)
Drill Dive: Warp around and fly at targets repeatedly. (Favorite Deputy)
Shimmering Drops: Absorb HP from targets. (Ever After)
Spectral Rays: Attack by surrounding yourself with reflectors and bouncing magical light off them. (Ever After)
Snakebite: Fire a burst of snake-like projectiles from the end of your Keyblade. (Happy Gear)
Warp Trick: Create a network of portals and attacks from all directions. (Happy Gear)
Diamond Dust: Launch a series of spinning ice blades toward targets. (Crystal Snow)
Frozen Crescents: Slash at targets repeatedly with blades of ice. (Crystal Snow)
Hunny Burst: Fire a burst of honey projectiles from the end of your Keyblade. (Hunny Spout)
Hunny Drizzle: Rain honey down on targets from directly overhead. (Hunny Spout)
Sweet Surprise: Launch a giant glob of honey that splits into many smaller projectiles. (Hunny Spout)
Cubic Stream: Spin your Keyblade and send block-like projectiles careening toward targets. (Nano Gear)
Zone Connector: Create a network of portals and attack from all directions. (Nano Gear)
Blade Storm: Launch a series of spinning wind blades toward targets. (Wheel of Fate)
Flag Rampage: Slash at targets repeatedly with blades of wind. (Wheel of Fate)
Blades of the Round: Launch a series of spinning blades of light toward targets. (Starlight)
Union Ragnarok: Fire streams of brilliant light that fly at targets. (Starlight)
Steam Spiral: Spin your Keyblade and send fireworks careening toward targets. (Grand Chef)
Fruit Crusher: Use a shield to scatter fruit in all directions. (Grand Chef)
Phantom Rush: Create avatars that charge at targets repeatedly. (Classic Tone)
Noise Flux: Warp around and fly at targets repeatedly. (Classic Tone)
Infinity Circle: Gather magical forces and unleash them, devastating the surrounding area. (Ultima Weapon)
Sunray Blast: Spin your Keyblade and send shards of light careening toward targets. (Oathkeeper)
Bladefury Eclipse: Launch a series of spinning dark blades toward targets. (Oblivion)
Stellar Inception: Blast enemies with a galaxy of stars. (Oathkeeper, Oblivion)
Focus Siphon: Uses a special Shotlock that absorbed energy from enemies.
Ragnarok: Fire streams of brilliant light that fly at targets. (Kingdom Key, Midnight Blue, Phantom Green, Dawn Till Dusk, Elemental Encoder, Advent Red)
Drain Shock: Absorb HP from targets. (Hero's Origin)
Atomic Deluge: Use a shield to scatter lightning in all directions. (Hero's Origin)
Meteor Shower: Spin your Keyblade and send shooting stars careening toward targets. (Shooting Star)
Diving Barrage: Rain magical arrows down on targets from directly overhead. (Shooting Star)
Cluster Cannonade: Launch a giant rocket that splits into many smaller projectiles. (Shooting Star)
Ghost Horde: Create avatars that charge at targets repeatedly. (Favorite Deputy)
Drill Dive: Warp around and fly at targets repeatedly. (Favorite Deputy)
Shimmering Drops: Absorb HP from targets. (Ever After)
Spectral Rays: Attack by surrounding yourself with reflectors and bouncing magical light off them. (Ever After)
Snakebite: Fire a burst of snake-like projectiles from the end of your Keyblade. (Happy Gear)
Warp Trick: Create a network of portals and attacks from all directions. (Happy Gear)
Diamond Dust: Launch a series of spinning ice blades toward targets. (Crystal Snow)
Frozen Crescents: Slash at targets repeatedly with blades of ice. (Crystal Snow)
Hunny Burst: Fire a burst of honey projectiles from the end of your Keyblade. (Hunny Spout)
Hunny Drizzle: Rain honey down on targets from directly overhead. (Hunny Spout)
Sweet Surprise: Launch a giant glob of honey that splits into many smaller projectiles. (Hunny Spout)
Cubic Stream: Spin your Keyblade and send block-like projectiles careening toward targets. (Nano Gear)
Zone Connector: Create a network of portals and attack from all directions. (Nano Gear)
Blade Storm: Launch a series of spinning wind blades toward targets. (Wheel of Fate)
Flag Rampage: Slash at targets repeatedly with blades of wind. (Wheel of Fate)
Blades of the Round: Launch a series of spinning blades of light toward targets. (Starlight)
Union Ragnarok: Fire streams of brilliant light that fly at targets. (Starlight)
Steam Spiral: Spin your Keyblade and send fireworks careening toward targets. (Grand Chef)
Fruit Crusher: Use a shield to scatter fruit in all directions. (Grand Chef)
Phantom Rush: Create avatars that charge at targets repeatedly. (Classic Tone)
Noise Flux: Warp around and fly at targets repeatedly. (Classic Tone)
Infinity Circle: Gather magical forces and unleash them, devastating the surrounding area. (Ultima Weapon)
Sunray Blast: Spin your Keyblade and send shards of light careening toward targets. (Oathkeeper)
Bladefury Eclipse: Launch a series of spinning dark blades toward targets. (Oblivion)
Stellar Inception: Blast enemies with a galaxy of stars. (Oathkeeper, Oblivion)
Focus Siphon: Uses a special Shotlock that absorbed energy from enemies.
SUMMONS
Meow Wow (Meow Wow Balloon): Ride on Meow Wow's back to attack enemies.
Wreck-It Ralph (8-Bit Blast): Ralphs builds, then destroys explosive blocks.
Simba (King's Flare): Ride on back of a large fiery Simba.
Ariel (Sea Spectacle): Jump in and out of the ground (watery) to shoot water orbs at enemies.
Stitch (Plasma Encounter): Creates an enclosed area filled with electricity.
Wreck-It Ralph (8-Bit Blast): Ralphs builds, then destroys explosive blocks.
Simba (King's Flare): Ride on back of a large fiery Simba.
Ariel (Sea Spectacle): Jump in and out of the ground (watery) to shoot water orbs at enemies.
Stitch (Plasma Encounter): Creates an enclosed area filled with electricity.
FLOWMOTION
Sonic Slash: Closes in on enemies and performs to slashes.
Buzz Saw: Performs a horizontal spin attack.
Somersault: Performs a spinning attack while swinging from a horizontal pole
Sonic Cleave: Performs a heavy downward strike from above.
Wall Kick: Allows user to bounce off walls and perform other Flowmotion actions.
Pole Spin: Slides towards vertical poles/columns and spins around them to knock enemies hit into the air.
Pole Swing: Slides towards horizontal poles/columns and swings around them.
Super Jump: Allows the user to jump higher than usual.
Super Slide: Allows the user to travel long distances.
Buzz Saw: Performs a horizontal spin attack.
Somersault: Performs a spinning attack while swinging from a horizontal pole
Sonic Cleave: Performs a heavy downward strike from above.
Wall Kick: Allows user to bounce off walls and perform other Flowmotion actions.
Pole Spin: Slides towards vertical poles/columns and spins around them to knock enemies hit into the air.
Pole Swing: Slides towards horizontal poles/columns and swings around them.
Super Jump: Allows the user to jump higher than usual.
Super Slide: Allows the user to travel long distances.
KEYBLADE FORMCHANGE
HERO'S ORIGIN
Counter Shield: Transforms the Keyblade into a shield, allowing for strong counters and throwing attacks.
Shield Spin: Spin horizontally at enemies with shields.
Lightning Circle: Raise shield and strike area with lightning.
Wrathful Fist: After charging shield with Charge, attack foes with a giant fist and send them flying, dealing Thunder damage.
Wrathful Flurry: After fully charging shield, repeatedly attack foes with a giant fist and send them flying, dealing Thunder damage.
Finish: Ride around in a chariot while cast Thunder on enemies.
Shield Spin: Spin horizontally at enemies with shields.
Lightning Circle: Raise shield and strike area with lightning.
Wrathful Fist: After charging shield with Charge, attack foes with a giant fist and send them flying, dealing Thunder damage.
Wrathful Flurry: After fully charging shield, repeatedly attack foes with a giant fist and send them flying, dealing Thunder damage.
Finish: Ride around in a chariot while cast Thunder on enemies.
SHOOTING STAR
Double Guns: Transforms the Keyblade into twin arrowguns and assail enemies with magic shots.
Burst Shot: Fire a volley of simultaneous projectiles.
Falling 6 Consecutive Shots: Used when above a target.
Sliding Shot: Blast projectiles while evading with a slide.
Auto-Shot: Continously fires projectiles.
Magic Launcher: Transform the Keyblade into a cannon and launch magic orbs at enemies.
Rising Blast: Knock enemies away then blast with projectile.
Artillery: Used when targeting an enemy at mid-to-long range.
Final Impact: Fire a projectile that results in a wide blast.
Charged Shot: Charge up energy and release as projectile, the longer the charge, the bigger the damage and blast radius.
Finish: Fire a projectile in a curved arc and explodes on contact. Wide radius, dealing damage, tripping struck enemies, knocking airborne enemies down.
Burst Shot: Fire a volley of simultaneous projectiles.
Falling 6 Consecutive Shots: Used when above a target.
Sliding Shot: Blast projectiles while evading with a slide.
Auto-Shot: Continously fires projectiles.
Magic Launcher: Transform the Keyblade into a cannon and launch magic orbs at enemies.
Rising Blast: Knock enemies away then blast with projectile.
Artillery: Used when targeting an enemy at mid-to-long range.
Final Impact: Fire a projectile that results in a wide blast.
Charged Shot: Charge up energy and release as projectile, the longer the charge, the bigger the damage and blast radius.
Finish: Fire a projectile in a curved arc and explodes on contact. Wide radius, dealing damage, tripping struck enemies, knocking airborne enemies down.
FAVORITE DEPUTY
Hyper Hammer: Transforms the Keyblade into a hammer and bombard enemies with strong attacks.
Ground Wallop: Slam a giant hammer into the ground, causing a shockwave.
Aerial Wallop: Smack downward with a giant hammer.
Flying Clobber: Swoops down and swings hammer, forming small fissures and launching enemies.
Drill Punch: Transforms the Keyblade into a drill and rush into enemies.
Corkscrew Uppercut: Launch foes into the air with a giant drill.
Drill Pillars: Call for countless drills from beneath enemy feet.
Dire Drill: Lunge towards foes with giant drill.
Diving Dodge: Dodge that involves diving under ground.
Finish: Transforms weapons into an arm-like model, grabs enemy with it and throws them violently five times. May strike nearby enemies.
Ground Wallop: Slam a giant hammer into the ground, causing a shockwave.
Aerial Wallop: Smack downward with a giant hammer.
Flying Clobber: Swoops down and swings hammer, forming small fissures and launching enemies.
Drill Punch: Transforms the Keyblade into a drill and rush into enemies.
Corkscrew Uppercut: Launch foes into the air with a giant drill.
Drill Pillars: Call for countless drills from beneath enemy feet.
Dire Drill: Lunge towards foes with giant drill.
Diving Dodge: Dodge that involves diving under ground.
Finish: Transforms weapons into an arm-like model, grabs enemy with it and throws them violently five times. May strike nearby enemies.
EVER AFTER
Mirage Staff: Transform the Keyblade into a staff, granting access to illusory attacks of light.
Golden Rays: Blast enemies with a crisscross of magical light.
Revolving Rays: Fire blasts of magical light as turning.
Avatar Barrage: Sora and clones fire projectiles at target
Finish: Plants staff into the ground, spawning a tower, joins forces with two clones to summon rays of light from top of tower.
Golden Rays: Blast enemies with a crisscross of magical light.
Revolving Rays: Fire blasts of magical light as turning.
Avatar Barrage: Sora and clones fire projectiles at target
Finish: Plants staff into the ground, spawning a tower, joins forces with two clones to summon rays of light from top of tower.
HAPPY GEAR
Agile Claws: Transforms the Keyblade into twin claws and tear into enemies with quick slashing attacks.
Gear Maelstrom: Tear into foes with huge, rotating claws.
Offensive Slide: Deal damage to enemes while in Superslide.
Winding Strike: While in Flowmotion, execute a flurry of attacks.
Offensive Dodge: Deal damage while performing evasive maneuvers, cartwheel to dodge.
Offensive Backslide: Slide backwards and avoid, dealing damage to enemies on the way. A spinning slash attack at end of slide.
Twin Yo-Yos: Transforms the Keyblade into twin yo-yos and assault the enemy with rapid, swinging attacks.
Backspin: Face away from enemies as yo-yos spin.
Walk the Dog: Enlarge yo-yos and fling them at foes.
Anchor Shot: Hook yo-yos on distant foes to pull self closer.
Finish: Transforms yo-yos into the form of a monster's head, moves slightly forward while the head bites down. Damages enemies repeatedly.
Gear Maelstrom: Tear into foes with huge, rotating claws.
Offensive Slide: Deal damage to enemes while in Superslide.
Winding Strike: While in Flowmotion, execute a flurry of attacks.
Offensive Dodge: Deal damage while performing evasive maneuvers, cartwheel to dodge.
Offensive Backslide: Slide backwards and avoid, dealing damage to enemies on the way. A spinning slash attack at end of slide.
Twin Yo-Yos: Transforms the Keyblade into twin yo-yos and assault the enemy with rapid, swinging attacks.
Backspin: Face away from enemies as yo-yos spin.
Walk the Dog: Enlarge yo-yos and fling them at foes.
Anchor Shot: Hook yo-yos on distant foes to pull self closer.
Finish: Transforms yo-yos into the form of a monster's head, moves slightly forward while the head bites down. Damages enemies repeatedly.
CRYSTAL SNOW
Blizzard Claws: Transforms the Keyblade into a pair of icy claws and tear into enemies with quick slashing attacks.
Ice Vortex: Tear into foes with huge, rotating claws, dealing Blizzard damage
Offensive Slide: Deal damage to enemes while in Superslide.
Winding Strike: While in Flowmotion, execute a flurry of attacks.
Offensive Dodge: Deal damage while performing evasive maneuvers, cartwheel to dodge.
Offensive Backslide: Slide backwards and avoid, dealing damage to enemies on the way. A spinning slash attack at end of slide.
Blizzard Blades: Transforms the Keyblade into ice skates and arm-blades and assault enemies with a barrage of icy attacks.
Winter Breeze: Spin at foes and repeatedly attack with arm-blades
Absolute Zero: Summon icicles from the ground that send foes flying.
Blizzard Storm: Execute a spin kick that cuts through enemies.
Offensive Dodge: Deal damage while performing evasive maneuvers, cartwheel to dodge.
Offensive Backslide: Slide backwards and avoid, dealing damage to enemies on the way. A spinning slash attack at end of slide.
Ice Vortex: Tear into foes with huge, rotating claws, dealing Blizzard damage
Offensive Slide: Deal damage to enemes while in Superslide.
Winding Strike: While in Flowmotion, execute a flurry of attacks.
Offensive Dodge: Deal damage while performing evasive maneuvers, cartwheel to dodge.
Offensive Backslide: Slide backwards and avoid, dealing damage to enemies on the way. A spinning slash attack at end of slide.
Blizzard Blades: Transforms the Keyblade into ice skates and arm-blades and assault enemies with a barrage of icy attacks.
Winter Breeze: Spin at foes and repeatedly attack with arm-blades
Absolute Zero: Summon icicles from the ground that send foes flying.
Blizzard Storm: Execute a spin kick that cuts through enemies.
Offensive Dodge: Deal damage while performing evasive maneuvers, cartwheel to dodge.
Offensive Backslide: Slide backwards and avoid, dealing damage to enemies on the way. A spinning slash attack at end of slide.
HUNNY SPOUT
Hunny Blasters: Transforms the Keyblade into twin guns and fire honey projectiles at enemies.
Burst Shot: Fire a volley of simultaneous projectiles.
Counter Blast: Allows a counterattack after Barrier is broken.
Sliding Shot: Blast projectiles while evading with a slide.
Auto-Shot: Continously fires projectiles.
Hunny Launcher: Transforms the Keyblade into a cannon and fire honey orbs at enemies.
Rising Blast: Knock enemies away then blast with projectile.
Artillery: Used when targeting an enemy at mid-to-long range.
Final Impact: Fire a projectile that results in a wide blast.
Charged Shot: Charge up energy and release as projectile, the longer the charge, the bigger the damage and blast radius.
Finish: Fire a projectile in a curved arc and explodes on contact. Wide radius, dealing damage, tripping struck enemies, knocking airborne enemies down. Slows enemies 10%.
Burst Shot: Fire a volley of simultaneous projectiles.
Counter Blast: Allows a counterattack after Barrier is broken.
Sliding Shot: Blast projectiles while evading with a slide.
Auto-Shot: Continously fires projectiles.
Hunny Launcher: Transforms the Keyblade into a cannon and fire honey orbs at enemies.
Rising Blast: Knock enemies away then blast with projectile.
Artillery: Used when targeting an enemy at mid-to-long range.
Final Impact: Fire a projectile that results in a wide blast.
Charged Shot: Charge up energy and release as projectile, the longer the charge, the bigger the damage and blast radius.
Finish: Fire a projectile in a curved arc and explodes on contact. Wide radius, dealing damage, tripping struck enemies, knocking airborne enemies down. Slows enemies 10%.
NANO GEAR
Nano Arms: Transforms the Keyblade into a variety of nano weapons.
Rocket Fist: Morph nano arms into a giant fist and send foes reeling.
Nano Counter: After successful block, send foes flying.
Offensive Dodge: Deal damage while performing evasive maneuvers, cartwheel to dodge.
Finish: Hide in a dimensional gate that appears overhead, repeatedly lunges out with block pillars.
Rocket Fist: Morph nano arms into a giant fist and send foes reeling.
Nano Counter: After successful block, send foes flying.
Offensive Dodge: Deal damage while performing evasive maneuvers, cartwheel to dodge.
Finish: Hide in a dimensional gate that appears overhead, repeatedly lunges out with block pillars.
WHEEL OF FATE
Highwind: Transforms the Keyblade into a halberd, allowing long-ranged thrusts.
Spear Rush: Summon host of halberds to strike at foes.
Spear Rain: Rain twelve halberds down on foes.
Spear Dive: Swoops with weapon pointed straight downward, generating spreading shockwave.
Storm Flag: Transforms the Keyblade into a flag and use wide, sweeping attacks.
Storm Spinner: Launch enemies, unleash a series of attacks.
Cyclone: Whip up a violent storm.
Spear Rush: Summon host of halberds to strike at foes.
Spear Rain: Rain twelve halberds down on foes.
Spear Dive: Swoops with weapon pointed straight downward, generating spreading shockwave.
Storm Flag: Transforms the Keyblade into a flag and use wide, sweeping attacks.
Storm Spinner: Launch enemies, unleash a series of attacks.
Cyclone: Whip up a violent storm.
GRAND CHEF
Frying Pan: Transforms the Keyblade into a skillet-like shield, allowing for fiery attacks and counters.
Shield Spin: Spin horizontally at enemies with shields.
Flame Circle: Raise shield and scorch the area with fire.
Flame Torrent: After charging shield, scorch foes and send flying.
Flame Barrage: After fully charging Shield Charge, scorch foes with multiple flame blasts and send flying. More powerful.
Finish: Slam a giant frying pan into enemies.
Shield Spin: Spin horizontally at enemies with shields.
Flame Circle: Raise shield and scorch the area with fire.
Flame Torrent: After charging shield, scorch foes and send flying.
Flame Barrage: After fully charging Shield Charge, scorch foes with multiple flame blasts and send flying. More powerful.
Finish: Slam a giant frying pan into enemies.
CLASSIC TONE
Boom Hammer: Transforms the Keyblade into a hammer and bombard enemies with strong attacks.
Ground Wallop: Slam a giant hammer into the ground, causing a shockwave.
Aerial Wallop: Smack downward with a giant hammer.
Flying Clobber: Swoops down and swings hammer, forming small fissures and launching enemies.
Clock Drill: Transforms the Keyblade into a drill and rush into enemies.
Corkscrew Uppercut: Launch foes into the air with a giant drill.
Drill Pillars: Call for countless drills from beneath enemy feet.
Dire Drill: Lunge towards foes with giant drill.
Diving Dodge: Dodge that involves diving under ground.
Finish: Stops time while dealing damage to surrounding enemies, advances giant clock hands and attack repeatedly.
Ground Wallop: Slam a giant hammer into the ground, causing a shockwave.
Aerial Wallop: Smack downward with a giant hammer.
Flying Clobber: Swoops down and swings hammer, forming small fissures and launching enemies.
Clock Drill: Transforms the Keyblade into a drill and rush into enemies.
Corkscrew Uppercut: Launch foes into the air with a giant drill.
Drill Pillars: Call for countless drills from beneath enemy feet.
Dire Drill: Lunge towards foes with giant drill.
Diving Dodge: Dodge that involves diving under ground.
Finish: Stops time while dealing damage to surrounding enemies, advances giant clock hands and attack repeatedly.
ATTRACTIONS
Mountain Coaster: Board a steam locomotive and bombard the enemy with fireworks.
Move Marker: Changes location of Chimney Flare's attack.
Chimney Flare: Fires projectiles at marker's location that explode on impact.
Finish: Generates massive explosion at marker's location.
Chimney Flare: Fires projectiles at marker's location that explode on impact.
Finish: Generates massive explosion at marker's location.
Pirate Ship: Summon a pirate ship to swing at and splash enemies with water attacks.
Change Direction: Turns ship left or right on spot.
Swing: Temporarily accelerates ship's swinging, increasing damage it inflicts. When swung towards the bow, fires five water projectiles in the same of a fan.
Finish: The ship spins around three times, flinging water projectiles each time.
Swing: Temporarily accelerates ship's swinging, increasing damage it inflicts. When swung towards the bow, fires five water projectiles in the same of a fan.
Finish: The ship spins around three times, flinging water projectiles each time.
Mad Tea Cups: Slide and spin around in large teacups to ram enemies with.
Change Course: Changes the sliding direction of the cup.
Cup Slide: Accelerates cup for one second, increases Cup Rush's power.
Finish: Sparks scatter from the spinning cups, dealing 5-7 times damages as cups come together.
Cup Slide: Accelerates cup for one second, increases Cup Rush's power.
Finish: Sparks scatter from the spinning cups, dealing 5-7 times damages as cups come together.
Blaster Blaze: Fire at enemies from a first-person view.
Thruster Boost: Hovers blaster cart for a short time.
Blaster: Shoots a projectile straight ahead, cart can move to change directions.
Finish: Fires a projectile in a curved arc that explodes on contact.
Blaster: Shoots a projectile straight ahead, cart can move to change directions.
Finish: Fires a projectile in a curved arc that explodes on contact.
Splash Run: Jump around in a splashing ride.
Change Course: Changes course while leaving behind a trail of water.
Jump: Makes the boat jump, attacking enemies upon landing. Can double-jump.
Finish: Quickly travel backwards over the water rails left by boat, upon reaching starting point, splashes water to deal damage to surrounding enemies.
Jump: Makes the boat jump, attacking enemies upon landing. Can double-jump.
Finish: Quickly travel backwards over the water rails left by boat, upon reaching starting point, splashes water to deal damage to surrounding enemies.
Magic Carousel: Ride on an enchanted carousel while making well-timed button presses to blast enemies with sound waves.
Sound Wave: Emits sound waves in all directions.
Finish: Emit sound waves in all directions, blowing enemies away.
Finish: Emit sound waves in all directions, blowing enemies away.
A-FAC ABILITIES
Keyblade Glider: Had been learning about Keyblade Gliders from Terra. Though Sora never managed to change his before Terra was terminated and he still continues to try.
Light: Can make glowing lights with magic. Usually uses these for practice though Sora has been trying to use them to make Corridors of Light. So far he's been unsuccessful.
Medic: Sora has learned how to tend injuries without magic. He can bandage people up, deal with poison, work on broken bones, tend a flesh-eating bacteria.
Tech: He's also learned how to use a bit of technology thanks to his genius friend Shikamaru. It's not perfect but he can make things a little more private on public networks.
Light: Can make glowing lights with magic. Usually uses these for practice though Sora has been trying to use them to make Corridors of Light. So far he's been unsuccessful.
Medic: Sora has learned how to tend injuries without magic. He can bandage people up, deal with poison, work on broken bones, tend a flesh-eating bacteria.
Tech: He's also learned how to use a bit of technology thanks to his genius friend Shikamaru. It's not perfect but he can make things a little more private on public networks.
A-FAC SKILLS
Skills: He's learned a few odd skills too like welding, organization and taking apart televisions and is working on his sewing and drawing. Sora can make a water tank to fill with ice for clean water
Talents: Fac!Allen taught him how to juggle, walk a tightrope, walk on his hands (do handstand pushups) and play poker. Luckily for everyone he doesn't know how to cheat but Sora does know how to spot a cheater.
Medical: He can use medical charts to a certain degree, and can even organize them.
Hand-to-Hand Combat: During the times when Leon was in the Facility, he often trained Sora in fighting without his weapon. He isn't an expert by any means but can at least hold his own for a short while.
Talents: Fac!Allen taught him how to juggle, walk a tightrope, walk on his hands (do handstand pushups) and play poker. Luckily for everyone he doesn't know how to cheat but Sora does know how to spot a cheater.
Medical: He can use medical charts to a certain degree, and can even organize them.
Hand-to-Hand Combat: During the times when Leon was in the Facility, he often trained Sora in fighting without his weapon. He isn't an expert by any means but can at least hold his own for a short while.
HINOTO-RI ABILITIES
Persona: Gained a Persona in this world.
[Ao] (picture)
LVL MAX (4) | THE STRENGTH
COMBAT SKILLS
► Kouha: Inflicts a small amount of Light damage on one enemy.
► Matarukaja: Increases all allies' Attack by 25%. (1 turn)
► Media: Recovers a small amount of HP to all allies.
► Cell Breaker: Inflicts a small amount of Physical damage with a 10% chance of Exhaustion on one enemy.
► Mahama: 20% chance of instant KO from the power of Light on all enemies.
► Herculean Strike: Inflicts a medium amount of Physical damage on all enemies.
► Masukunda: (Decreases all enemies' Agility by 25%. (1 turn)
► Makajam: (40% chance of inflicting the Silence ailment on one target. (2 turns)
★ Hero Complex: (Damage dealt to ally is tranferred to the caster.)
SUPPORT SKILLS
► Hama Amp: Light-based attacks are 1.5 times more effective.
► Evade Dark: Doubles evasion against Dark attacks (the damage dealing ones, not the instant KO ones
► Regenerate: 5% total HP is restored at every turn (healing out of a battle takes about 6 hours for normal wo.unds.)
[Ao] (picture)
LVL MAX (4) | THE STRENGTH
Fire | Lightning | Earth | Water | Ice | Wind | Dark | Light | Physical | Mind |
- | - | - | - | - | - | Wk | Str | - | Weak |
COMBAT SKILLS
► Kouha: Inflicts a small amount of Light damage on one enemy.
► Matarukaja: Increases all allies' Attack by 25%. (1 turn)
► Media: Recovers a small amount of HP to all allies.
► Cell Breaker: Inflicts a small amount of Physical damage with a 10% chance of Exhaustion on one enemy.
► Mahama: 20% chance of instant KO from the power of Light on all enemies.
► Herculean Strike: Inflicts a medium amount of Physical damage on all enemies.
► Masukunda: (Decreases all enemies' Agility by 25%. (1 turn)
► Makajam: (40% chance of inflicting the Silence ailment on one target. (2 turns)
★ Hero Complex: (Damage dealt to ally is tranferred to the caster.)
SUPPORT SKILLS
► Hama Amp: Light-based attacks are 1.5 times more effective.
► Evade Dark: Doubles evasion against Dark attacks (the damage dealing ones, not the instant KO ones
► Regenerate: 5% total HP is restored at every turn (healing out of a battle takes about 6 hours for normal wo.unds.)
MELODIES OF LIFE ABILITIES
SANTA CLAUS: Sora gained an ability called Santa Claus that not only changes his clothes but also gives him other lesser abilities.
► All-Knowing List: Effects varies whether the target is on the good or naughty list.
► The Toy Bag: Unlocks a magical bag in which virtually anything can be stored.
► Christmas Spirit: Inspires trust in others and spreads a joyful atmosphere around.
► Jingle Bell: Shrinks self to go through chimneys or otherwise tiny passages.
► Coal Lumps: Harmless attack that hurts the target's confidence, pride and motivation.
► Holy Advent: Doubles the effectiveness of this Job on December.
► Security Elf: Summons a Tarutaru-sized security elf to protect the character.
► Letter To Santa: Capability to gift what is written on letters sent to the character.
► Coming To Town: Can fly with a sleigh pulled by at least four Chocobos.
► All-Knowing List: Effects varies whether the target is on the good or naughty list.
► The Toy Bag: Unlocks a magical bag in which virtually anything can be stored.
► Christmas Spirit: Inspires trust in others and spreads a joyful atmosphere around.
► Jingle Bell: Shrinks self to go through chimneys or otherwise tiny passages.
► Coal Lumps: Harmless attack that hurts the target's confidence, pride and motivation.
► Holy Advent: Doubles the effectiveness of this Job on December.
► Security Elf: Summons a Tarutaru-sized security elf to protect the character.
► Letter To Santa: Capability to gift what is written on letters sent to the character.
► Coming To Town: Can fly with a sleigh pulled by at least four Chocobos.
MOCKMURDER ABILITIES
Map-Making: A magical skill gifted to him by Nicholas (Santa/AKA Lucas) that grants Sora the ability to make a map without ever lifting a pen or pencil.
Power of Friendship: Sora harnesses the connection of every friend he's ever met and channels into a massive light attack.
World Traveler Keyblade:
Wanderer
Allows Sora to access various abilities he gathered from previous games, ie. Persona, Santa Claus, Map-making.
Borrower
Lets him temporarily borrow a power from any positive CR he has.
Memories
Lets him temporarily borrow powers from any past game positive CR he had.
Power of Friendship: Sora harnesses the connection of every friend he's ever met and channels into a massive light attack.
World Traveler Keyblade:
Allows Sora to access various abilities he gathered from previous games, ie. Persona, Santa Claus, Map-making.
Lets him temporarily borrow a power from any positive CR he has.
Lets him temporarily borrow powers from any past game positive CR he had.
TRIAL BY FIRE ABILITIES
Last Resort: comes in the form of a skull ring. When only one enemy remains, that enemy's HP is absorbed entirely into the ring. When all allies have fallen in battle, the ring will activate and send all stored HP to all allies (including allies outside current party).
Wine-to-Water: can turn any alcoholic beverage into water. Does not work in reverse.
'Death by 1000 Cuts': can inflict 1000 papercuts on their enemy.
Element of Surprise: Sulfur sprays into all enemy faces.
Enchanted Dance: charms all allies, including self. Lowers all enemies' HP to 1 and heals all allies to full health.
Mecha: summons a giant robot that the user can fully control. The robot is Big and Heavy and can shoot lasers/throw bombs at the enemies. Robot leaves after each battle.
Love Language: user is strengthened by encouragement/praise from their allies.
Metal Manipulation: can manipulate anything metal.
Perfect Bouncing: can bounce on any surface perfectly without the changing position or orientation they are in.
Selective Interaction: can choose what he touches and what touches him.
Size Manipulation: can make anything non-sentient whatever size he desires. There's a hefty cooldown period after making things larger, while the reverse (making smaller) gives him a headache.
Limited Reality Creation: can create reality-within-reality, with the condition that the newly created reality will be sealed away from the user's. Mental connection to the separate reality is very limited, and the user is unable to interact with the new reality, upon its finalized form.
Phone-a-Friend: Summons any ally to the user's side, instantly restoring all HP and MP. Does not work in reverse.
Voodoo Doll Creation: can create voodoo dolls of other beings to manipulate to the one's wishes.
Life & Death Deity: While in this world, Spiritus - also known as the primordial entity over Life and Death passed her powers on to him. This allows him to control, create, and destroy life force. However, he is not omnipotent over all matters, just the soul/life force.
Wine-to-Water: can turn any alcoholic beverage into water. Does not work in reverse.
'Death by 1000 Cuts': can inflict 1000 papercuts on their enemy.
Element of Surprise: Sulfur sprays into all enemy faces.
Enchanted Dance: charms all allies, including self. Lowers all enemies' HP to 1 and heals all allies to full health.
Mecha: summons a giant robot that the user can fully control. The robot is Big and Heavy and can shoot lasers/throw bombs at the enemies. Robot leaves after each battle.
Love Language: user is strengthened by encouragement/praise from their allies.
Metal Manipulation: can manipulate anything metal.
Perfect Bouncing: can bounce on any surface perfectly without the changing position or orientation they are in.
Selective Interaction: can choose what he touches and what touches him.
Size Manipulation: can make anything non-sentient whatever size he desires. There's a hefty cooldown period after making things larger, while the reverse (making smaller) gives him a headache.
Limited Reality Creation: can create reality-within-reality, with the condition that the newly created reality will be sealed away from the user's. Mental connection to the separate reality is very limited, and the user is unable to interact with the new reality, upon its finalized form.
Phone-a-Friend: Summons any ally to the user's side, instantly restoring all HP and MP. Does not work in reverse.
Voodoo Doll Creation: can create voodoo dolls of other beings to manipulate to the one's wishes.
Life & Death Deity: While in this world, Spiritus - also known as the primordial entity over Life and Death passed her powers on to him. This allows him to control, create, and destroy life force. However, he is not omnipotent over all matters, just the soul/life force.
UNWRITTEN ABILITIES
Aeon Autophyes (Self-Existence/Essential Nature): Sora found out that he was something of an angel in the waking world outside of Mock Murder's dream. This is where he gained some omnipotence along with the ability to just create something out of nothing - not limited to just human life.